Dead or Alive 6 Last Round moves and combo tables are planned as version-verified data. This page publishes the database schema and verification rules, not untested frame data.
Dead or Alive 6 Last Round moves need stricter evidence than ordinary guide copy. Each move row should include command, level, type, startup, active, recovery, damage, block frames, hit frames, tracking, stance, meter, notes, and verified version.
Combo fields
| Field | Why it matters |
|---|---|
| Starter | Links combos back to a verified move. |
| Position | Mid-screen, wall, stage-specific, or Danger Zone. |
| Opponent weight | Prevents light-only routes from being mislabeled. |
| Meter | Shows Break Gauge requirement. |
| Damage | Requires testing and preferably video evidence. |
Dead or Alive 6 Last Round moves and combos will stay conservative until in-game verification is done.
Sources and verification
This page uses official or high-trust sources first: Team NINJA, KOEI TECMO America, platform store pages, and official product information. DOA6LR Wiki separates official facts from tested claims and community submissions.